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Cabin in the woods - Mobile Game Art Test

Render within Unity

Render within Unity

Wireframe render within Blender, using the Wireframe modifier

Wireframe render within Blender, using the Wireframe modifier

Cabin in the woods - Mobile Game Art Test

This was a art test I did for a mobile game company and the challenge was to make a scene with the limit of 15k poly and everything within 1 texture (Albedo and Normal).
Special thanks to Rene Frassek ( https://www.artstation.com/renef ) for helping with the visualization within Unity.